The learning cycle and the power of asynchronous learning activities

When grappling with the concept of learning I often talk about the importance of reflection.  However, another key concept is asynchronicity (I'm not entirely sure that's a word).  I've reflected on this previously within Asynchronous = Time and Space Learning.  In that post I talked about how learning is more likely to occur when given time and space.  I wanted to tease this out a bit more in relation to learning itself.


Learning is hard, really hard.  It's a skill just to recognise when it's happening and cultivate it effectively.  Often, the pain associated with it is viewed negatively.  But the pain needs to gritted out because this is an important stage of the process.  Marilyn Taylor characterised learning as a continuous process of disorientation, exploration, reorientation and equilibrium (see p53 of this).  It's a cycle and the desired state is multiple loops through the cycle.  For every stage the flexibility, time and space offered by asynchronous learning activities is preferable to a purely synchronous involvement from formal education.  Of course, for synchronous learning events you always have the time afterwards to reflect.  But if you have a formal learning experience where everything is synchronous, the asynchronous times the learner has alone are not facilitated, not supported and without structured communication or collaboration when they need it the most.  You may be thinking "so what" but this is the point of formal education - to structure, facilitate and, in some senses, manufacture the learning.  When you structure in asynchronous learning activities through the various guises of learning technology tools and carefully facilitate such activities the stages of Taylor's cycle are given the best chance of being rowed through by the learner.  It's easy for learners to capsize in the first time they encourage the disorientation stage and they'll keep doing this every time they encounter it.  Pretty soon they shy away from the mental states associated with the learning cycle.  


I think this has contributed to the a vast mass of humans who don't really know how to learn properly.  They grew up on a diet of synchronous learning and the difficult process of moving through the learning cycle wasn't supported in any way.  The tragedy is they carry it through their adult life and have trouble becoming lifelong learners thus inhibiting their potential.  I am still honing my learning skills but I keep trying and am able to support the process through various social media tool (like this one).  BTW, learning overall is great.  The "ah ha" moments are worth the pain.  It's a bit like going for a run but that metaphor can wait for another posting. 


A couple of asterisks to this post.  There is, of course, a lot of literature out there on learning theories and models.  For this post, I chose one that describe a process I recognise.  Also, the statement: "there are vast mass of humans who don't really know how to learn" is based on anecdotal evidence.  I think I have a somewhat informed decision but would welcome insights from others on this.

Choosing social media/web 2.0 tools for use in teaching and learning

Originally published on ETC Journal.

Connecting formal education to social media/web 2.0 tools is a relatively new area. Educational institutions hope that by purchasing a virtual learning environment (VLE) all of their learning technology needs will be met. However, the world moves fast, and some educators find that our suite of communication and collaboration tools doesn’t cater to our teaching and learning needs as well as they might. Interestingly, VLEs are usually more suited to managing rather than learning (but that’s for another day). So there is an argument for looking outside of the VLE to expand and enhance our options for engaging students in learning activities using technology.
When it comes to thinking about social media or web 2.0 tools, we are looking at tapping into the affordances such tools have towards communication and collaboration. There’s a creative process involved in this, and it takes time, space and a certain amount of risk. However, it’s worth exploring if you want to keep developing as an educator and are always looking to improve the learner experience.

Usually the stimulus for such a process comes from seeing or hearing about a particular tools used in a particular context. In these instances, the process is focused and relatively easy. However, what if you want to explore for yourself what’s out there and make informed decisions on what tool to use?

Firstly, it’s useful to have in mind a set of criteria like the Sloan Consortium’s:
  • Access
  • Usability
  • Privacy & Intellectual Property
  • Workload & Time Management
  • Fun Factor
Visit the weblink above for details on this.

What I’ll do in this post is reflect on the stages I go through when scoping our internet-based tool for teaching and learning. I’ve split it into different stages of the process:

What type of tool?

If you have no idea what’s available then you’ll probably need to talk to someone in the know. This will give you a starting point. From here, it’s about finding what this tool does and how that can be applied to learning. So for a mindmap, it’s about creating mindmaps for brainstorming, visualisation, reflection. You’ll notice that it’s not one simple concept here and it rarely is. What’s important is that you know what you want to use it for, choose a tool which is suited to this task and can articulate this clearly to the learners. Confusion can occur with tools that could conceivable perform a large variety of functions. Any collaborative document tool like google docs could be used for a multitude of learning activities. As long as you are clear about how you want the learners to engage in a tool and why, you’ll be OK. Just make sure you are not shoe-horning an activity into a tool that isn’t well suited to it. This process is about finding the best fit. For example, I could conceivably use a group blog for an asynchronous discussion. However, for this learning activity, I might be better off using a message board, a discussion forum embedded within a VLE or social network.

Scoping out tools?

The next step is to choose the particular instance of the chosen tool. For this, you need to scope out the available tools. This is something I do a lot. It isn’t an exact science, and you have to be aware that there will always be good ones you’ll miss. In fact, the hard part is finding the time every few month to find new instances that spring up. Also, in the fickly web 2.0 world, tools come and go so you need to check for disappearances — you usually get warning on this.

I like to start with sites that already scope out tools for educational use — Free Technology for Teachers and Richard Byrne’s Favorite Tech Resources for Teachers. There’s also Robin Good’s Best Online Collaboration Tools 2011, but there’s a lot of rubbish there, and it can be difficult to load up and navigate. What I want to avoid is googling. Although it’s not to be ruled out, you want to start from an informed place rather than a random one.

So what should you be looking for?

Cost: The first thing I look for is cost. Commercial products are a no-no for me. I want to recommend free tools where I can. Sometimes minimal cost tools are OK, but anything more than a few pounds/dollars is ruled out. When it comes to internet-based tools for use in teaching and learning, starting off by paying lots of money isn’t necessary. You can often tell by the look and feel of a commercial website. They will have pricing or product as one of their main pages and will often be aimed at businesses. Most tools will have different levels based on cost. If the lowest level is a free version, then it’s worth investigating. This is especially true if there’s a free upgrade for education. Free tools aren’t necessarily amateur looking, but there will be more variety in their layout.

Trying it out: The next thing is to try it out. Good tools will allow you to try it out quickly and easily. Ideally, there will be a video explaining and showing the features on the front page. Watch this first. This way you can decide quickly whether to dismiss it or not. It’s vital that you record the process you go through when you first start testing something. Answer for yourself questions like:
  • How intuitive is it?
  • How many stages are there?
  • How easy are key functions?
  • Does it do what I want it to?
  • Is the language and terminology they use right for my context?
  • How much learning would it take for learners to work it out?
  • How does it look, and is this what I had in mind?

The hard part of this is judging whether your learners will have the same experience as you did when trying the tool. My advice would be: Don’t assume anything. A simple process that you were able to move through easily can derail an entire course if taken for granted. I know, I’ve seen it. I’m blessed with an inability to pick things up quickly. This gives me little scope for assuming too much. Providing a three minute screencast can go a long way. The quick learner can simply skip this.

Usually by playing around for a few minutes you get a feel for whether this could work for you. If you are scoping a few services, make a note of them (better still bookmark them) and move on. It’s common to not find anything you really want so you use the best you can find.

It’s worth mentioning the importance of account creation. You should always bear in mind that you want to keep additional logins for your students to a minimium. In this regard, tools embedded within the VLE will always win. However, you’ll be looking outside the VLE for tools that have no internal equivalent. Some tools can be used without creating an account, but most will require it. I’m talking here about communication/collaboration tools that require students to become actively engaged. If the tools are educationally inclined, they may allow the educator to create accounts for a group of students (e.g., Diigo).

For content creation tools like Prezi, only you will have to create an account and simply share/embed the results. You can usually get away with asking students to create one or two accounts on particular tools if the reasons and the benefits are clear. Anything more than that isn’t advisable. In general, account creation is getting easier with possible links to existing accounts you might have (like google). Be careful about linking with social networking accounts like facebook. I advise against it. It blurs the boundaries between the professional and the social. When it comes to using a social network service as the hub of activity, I prefer to go down the Ning or Grouply route rather than Facebook.

A process that needs investigating is the interaction between two instances of the same tool if this is what you want to realise in practice. Most of the time you can test this out yourself on the same machine, but you might need to use different machines or even involve another person. I am often employing different email accounts so that I can create different accounts on the same tool. I have one or two emails that only really get used for this purpose.

If you get to the stage where you think you’ve found something to use, you’ll need to try it out for real, hopefully with a friendly test audience. How it interacts with your VLE needs careful thought. A lot depends on how much you use your institution’s online environment currently and what its capabilities are. It might be as simple as providing a weblink with words around it. If you’re lucky, you can embed it somewhat. What’s important here is to think through what process/navigational support you need to provide. For a tool type that is new, you’ll need to clearly describe how you expect the learner will engage with the tool, with the other learners and to what end. So it’s more than explaining where to click. It’s about purpose and learning outcomes.

I hope this rambling rundown gives some insight into the process of scoping out and choosing an internet-based tool for teaching and learning. As always, I find it personally useful to articulate my thoughts in this way

Institutional E-learning Strategy

I've been thinking about the basic strategy for an individual, group or institutional with their online learning design.  Trying to draw together all the principles, processes and techniques I recommend.  To plan strategically, think about the following.
Essentially, what you want to do is:

1. raise knowledge/understanding of the various online learning activity tools

2. educate staff about the design process itself

3. illuminate for them the strategic issues that need addressing in their context

And then:

4. work with them, guide them through a real learning design process.

What you often get is just the first of these points together with offers to help with the last point. The other points might be addressed in passing but often don't get enough attention. It's about educating before direct assistance in an actual process.
Now more on each of these points.

1. Knowledge of tools

This is knowing about how to use any online tool.  For a learning technologist, you want to do more than just demonstrating navigation. You want to help them understand how they can be used, how they are commonly used, show working examples, decontextualised templates, pedagogical affordances etc.

2. The design process

Educating about the design process is about:
  • getting people to think in terms of time periods
  • making judgements of teaching hours and learning hours
  • ensuring understanding of asynchronous/synchronous and how to handle the different types of activities
  • promotion of a scaffolded learning process
  • Establish the basic building blocks of bespoke content and learning activities
  • For content, raise awareness of the various types of media they can use for content
  • For activities, explain what the tools are (this could include 1)
  • Explain how assessment can be linked.
3. Strategy
  • You want to think clearly about the rationale for altering your mode of delivery. Are you looking to open out into new markets? Are you looking to improve engagement through more flexible access? Whatever the rationale makes sure it’s clearly understood by everyone.
  • Articulate your timeframes both for the design process and the course itself
  • Identify and involve people that will teach on the course. Large-scale you need to organise a tutor training programme. This would involve raising knowledge/understanding of any online tools used and information about the learning design.
  • It’s at this point you broach contextual cans of worms that needs talking about so they don't become elephants in the room. You would work hard in advance to talk about ways through these issues. The difficulty in HE is opening cans of worms that often fall across departments or even between departmental responsibilities. Engaging with marketing, engaging with IT, engaging with registration, engaging with assessment/exam boards, broaching issues such as academics time and space to design learning. A consultation role would highlight potential areas for scrutiny.

4. Doing the design

This is best done in face-to-face meetings with the individual or group designing the course.  Having the knowledge/understanding from 1-3 could mean they can undertake this alone but it's preferable for a learning technology type person to be present.
So how are 1-3 realised?

Face-to-face sessions
Common are events about particular tools, technologies explaining how, why and, if you're lucky, in what way you can use it. Now you need these. But be careful that this isn't all you do. Just doing this reinforces misconceptions about it just being about the technology. Sessions about 2 and 3 are desirable but rare (I do these). Pedagogically, I favour hands on workshop, and collaborate teaching involving activities and discussions.

Artifacts
It's common for institutional initiatives promoting blended/purely online learning to make stuff/make artifacts for people to engage with on their own: Stuff like advice documents, templates, case studies, videos, screencasts etc. I could talk about which ones I favour and the work I've done in this area. I worry about Institutional strategies which just do this and move on. Just as you would in an online learning activity, you need to support the process by helping staff one on one and in groups engage with any artifacts created.  This is to help them contextualise the artifact.  Without this process they are meaningless.

In an ideal world you would have an:

All emcompassing face-to-face event
If you're lucky, you can get design teams in a room at the same time with time and space to first learn and then to practice or actually do their own learning design. Effective strategies from the research include Leicester's carpe diem initiative which involved having a captive audience for multiple days. Essentially, this allows you to take people through a learning journey from start to finish then do so on this subject. Within such events you could engage in a variety of teaching methods to iteratively teach or facilitate the learning of the 3 main points. You could introduce and facilitate engagement with any artifacts you've created. All this before guiding teams of people of people through a design process whilst the learning is still fresh in their memories.

Finally a point about motivation.  A lot depends on the backing of the senior management. Not just hollow words, but financial commitment and resources. It's difficult to engage the majority of academics in blended/distance learning in their teaching and learning help of this kind would show that they are putting their money where their mouth is. It’s also important to utilize the trailblazers, peers who can show what they are doing and give validity to what’s new to others.

The difference between asynchronous and synchronous learning activities


A few points on this subject as I return from holiday.

Synchronous is what we are used to, it's what learners know and expect. For learners with a history of success in the formal education system, it works just fine. To articulate how asynchronous learning activities can work well, you need to highlight the breathing space such activities afford the learner when gathering their thoughts before they express themselves. Asynchronous is about time periods lasting days not hours.  This could be exemplified using online discussion where you are engaging with the content and other participants.  Through a dialogue, the learner's views are challenged and their own views get refined.  This is learning and learning is hard.  For me, an asynchronous context gives this process more chance of success. This is because the learner can engage in an iterative process of thinking, articulating (usually through writing text) and refining their views.  Thinking about a journal, blog type of asynchronous tool, you have more engagement with the content/own experiences than other participants.

It's important when thinking about asynchronous/synchronous learning activities to acknowledge the importance of being comfortable in the mode of learning the learner's find themselves in. Of course, I am well disposed and well used to learning asynchronous online. Many are not for various reasons. Whatever the reason, good practice involves process/navigation support where process support means how a learner should engage with the activity. You could also call this pedagogical support - how to engage pedagogically in what is usually a collaborative ethos. In a sweep of research I did earlier this year, a theme that came through strongly was the importance of learning how to learn. Online, its a misconception that the technology is the main stumbling block. This is wrong, it's the collaborative pedagogical design learners can't handle. This is because they don't know how to learn this way as they are not used to it.

Social Media: Personal Learning: Practical guidance on how to do this - Planning/Brainstorming a session idea

In the post Social Media Supporting teacher CPD - 2 I talked about an idea for a session designed to give educators practical guidance on how to use social media for their learning. It would sit alongside 21st century tools for teaching and learning which I run about internet-based tools for use in teaching and learning. The rationale is that if educators start using social media for themselves and find value in this process they will naturally start thinking about how to use it within their teaching. It's a logical train of thought. It's difficult for educators to use tools in their teaching which have no relation to everyday practice. Part of this is to do with the dominance of sterile VLE features which look like they belong in 1995. But it's more about the concept of communicating in a fashion alien to them.
I've fleshed this out a bit more in the above mindmap and divided it into personal and collaborative. The key with this type of session is making sense of these tools, stating clearly what they offer in their context and talking about it in types of activity rather than tool names. The aim is to reach those who don't have a clue, don't know where to start. The great mass of educators who are left behind and annoyed that no one is telling how to make sense of it all in easy to understand terms. Papers like tweeting for teachers won't have an impact without sustained initiatives of this type. I guess I'm trying to fill this gap albeit in a very small way.
Under personal I've got:

Aggregation
Knowledge seeking - micro-blog searching, browsing, slideshare - this is about the process of finding relevant information. Once you have your twitter people nicely followed and RSS feeds set up, it's just a matter of tweaking. However, if you start from scratch it's difficult to know where to start. I'll have to think about how best to advice on this because learning technology information flies out and grabs you. Other subject matter might well be different. There'll be information here on browsing too.
Knowledge storing - rss, twitter, social bookmarking - about storing the stuff you find by twitter following, rss and bookmarking. I could also talk about cloud storage here but this might not fit very well.

Sense-making/learning
Note taking and highlighting - the various social media options for this activity which many would do by pen or word processing. So this would include tools like evernote, bounce, diigo, also I'll need to check out stand alone highligher tools. I used to use awesome highlighter but I'm sure there are better examples. I'm looking at website notetaking and dedicated notes tools like evernote which I use and like.
Brainstorming - This one's easy - mindmapping tools principally but I could also do drawing tools and things like thoughtbox and other task management tools.
Written Reflection - The culmination of everything for me is to blog and reflect.

I could take participants on a journey by creating an account in google and then proceed to create and practice using areas for all the aggregation and sense making areas. It might be that a half day session on the personal side of things would be enough for one learning experience.

However, if I wanted to go further and teach about collaborative learning in relationship to educator peer communication/collaboration, I would cover:

Synchronous Discussion: chat tools like titanpad or sync.in
Aynchronous Discussion: I'm not clear yet how this could run. I want to teach educators that, by engaging in discussion with peers they can learn lots. So it's about finding peer networks and having those discussions. More thinking to be done here on how best to teach this.
Collaborative document/text creation: Wikis and tools like google docs. Combination tools like google hangout need to be investigated.
Sharing: Sharing is one of those activities which don't seem valuable until you do it. So talking about the sharing ethos via twitter/slideshare/blogging with focus on twitter.
• Group creation: Covering the ability to create private social network for groups using tools like google sites, ning, grouply etc.

That's enough detail for talking about it to my colleagues (and specifically my boss). I would only need to prepare properly if it were to run. No doubt I'll reflect on it here if that's occurs.